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How to edit textures
How to edit textures










how to edit textures

The entries in "TEXTURE FOLDER(S)" tell you in which folder the materials are and the "TEXTURE NAMES" entries are the actual names of the materials (pretty straight forward).ĭepending on the model, there may be multiple paths used by the different textures and it won't tell you which of the textures uses which path. mdl of the 5 files you just extracted onto it.Ī command line window opens and you should get an output like this:įrom this we should now be able to piece together where the materials (not the textures, yet) for this model are located. To do this, navigate to where your MDLTextureInfo.exe is and drag the file ending in. This will not work if you're using the ingame (PeTI) editor or beemod!įinding the materialsNow we want to know which textures are used by this model.

how to edit textures

This guide is directed towards hammer users. * we have to do some vscripting to actually change the model, but that's all. We have to copy the model and modify it a bit so it uses our new texture. We're going to do this "reskinning" by copying the actual model file and modifying it so it points to another (custom) texture file.Īdding a skin to an existing model is not possible in this way. Meaning the turret will shoot you, the box will activate the button etc.* in this image here is that they do not just look pretty, they actually work. The cool thing about the button, turret, etc. Okay, for everyone else still with us, here are some examples of what we can do: If you're looking for a guide on how to get custom textures in your map that you can put on walls and floors and the likes, then this is not it! Please refer to here or here or here or here and don't forget to pack your custom content into the bsp before publishing! Custom textures?First things first: This guide is about putting custom textures on models.












How to edit textures